So, I'm back from Kapcon, with the news that the game I sent in to the Scenario Design Contest (with considerable input from my sister Cat) won. This means that we can now truthfully call ourselves Award Winning Writers. Hee hee hee.
OK, normal programming to meet industry guidelines for modesty will now resume. Second day was lots of fun: a restful stint helping run the admin desk in the morning, a PTA pilot where we were reality police, and Cathulu. It's like Chthulu, but you're playing cats, and I killed the main bad guy, despite being an utter coward. (Got lucky on a dice roll when I had his head in a death grip trying to rake his face. But he was a bad person with a three eyed demon cat, so it was OK really.)
Two final notes: that with the typos I'm having to correct I should really give up and go to bed, and the obsevviseness with whtich my cat is begging for attention is getting distrubing.
Good night!
EDIT: Am concluding from the green slime coming out of my nose that I'm officially sick with a virus, instead of the hayfever/dehydration combo I thought I was sporting. Feel a bit better about feeling massively hungover as I'd been trying to drink lots of water and go to sleep at a reasonable time and was annoyed that that wasn't working. Also, drugs for the win!
Showing posts with label Kapcon. Show all posts
Showing posts with label Kapcon. Show all posts
Sunday, January 24, 2010
Saturday, January 23, 2010
Huzzah!
I ran my game at Kapcon, The Book Club, and it went really well, thanks to my player group who totally brought the awesome. (I'm still somewhat boggled about how much time we spent talking about the phallic implications of carrots versus the idea of cockleshell as a symbolic Holy Grail. It worked in the game!)
Sunday, January 25, 2009
Sunday, January 18, 2009
Back From KapCon
Have just staggered back from KapCon, had a really good time, but Very Tired.
In brief:
- ran a game called Sitting Shiva which didn't suck. Actually, I got very positive comments from the players, along with helpful comments about things to tinker with on reruns. Am really glad that I got a strong set of roleplayers who threw themselves into the concept, even the new guy who had hardly any gaming experience. Will do a proper writeup in a bit, post to Gametime for them that are interested.
- had a jolly good time at the Mafia larp. Set dressing was awesome. Costuming was awesome. My character was awesome. Spent a lot of my time running around scheming on behalf of friends and/or faction members, with occasional business deals on my own account. Helped save my true love from self-inflicted death, and arranged appropriate revenge on the conniving former friend who'd told him I was dead, thus triggering the self-infliction bit. (It got very Romeo & Julietish for a bit, there.) Good times.
- Won something! I got one of the spot prizes at the prize giving. Some kind of miniatures game. I shall treasure it as the First Time I Won Something At Kapcon.
- General happiness of hanging out with people I hadn't seen in ages. Met some new people I like. Found out that a friend of mine has started going out with the cousin of another friend of mine, think this is excellent, everyone should look that happy.
In brief:
- ran a game called Sitting Shiva which didn't suck. Actually, I got very positive comments from the players, along with helpful comments about things to tinker with on reruns. Am really glad that I got a strong set of roleplayers who threw themselves into the concept, even the new guy who had hardly any gaming experience. Will do a proper writeup in a bit, post to Gametime for them that are interested.
- had a jolly good time at the Mafia larp. Set dressing was awesome. Costuming was awesome. My character was awesome. Spent a lot of my time running around scheming on behalf of friends and/or faction members, with occasional business deals on my own account. Helped save my true love from self-inflicted death, and arranged appropriate revenge on the conniving former friend who'd told him I was dead, thus triggering the self-infliction bit. (It got very Romeo & Julietish for a bit, there.) Good times.
- Won something! I got one of the spot prizes at the prize giving. Some kind of miniatures game. I shall treasure it as the First Time I Won Something At Kapcon.
- General happiness of hanging out with people I hadn't seen in ages. Met some new people I like. Found out that a friend of mine has started going out with the cousin of another friend of mine, think this is excellent, everyone should look that happy.
Saturday, January 19, 2008
Larping tomorrow...er, today.
Almost made my going to bed deadline of midnight, and will now try not to go too far over. All packed and ready for tomorrow. Phew. [crosses fingers]
Labels:
Going to Bed Late,
Kapcon,
Larp
Friday, January 26, 2007
Reflections
I can remember this time last year, quite well actually.
There was Kapcon, and the free concerts in the Botanical Gardens, and lovely summer weather, and playing frisbee in the park. It was also about the time that I was thinking that that John fellow was rather lovely and wishing that he'd notice me.
I also met Morgue right about now, and read his rant on the problems involved in trying to maintain plausible deniability about whether you liked someone or not. It took me a while to follow his advice, but it all worked out rather well in the end.
Thanks Morgue.
There was Kapcon, and the free concerts in the Botanical Gardens, and lovely summer weather, and playing frisbee in the park. It was also about the time that I was thinking that that John fellow was rather lovely and wishing that he'd notice me.
I also met Morgue right about now, and read his rant on the problems involved in trying to maintain plausible deniability about whether you liked someone or not. It took me a while to follow his advice, but it all worked out rather well in the end.
Thanks Morgue.
Labels:
Kapcon,
Repton Infinity,
Ukelele Orchestras
Sunday, January 22, 2006
Review: KapCon
I've never really been to a roleplaying convention before. I missed the various incarnations of the Flying Crocodile Cup, never got around to Battlecry and in general haven't been doing that much tabletop roleplaying lately. I turned up to one of the games in Confusion last year, but I was only there for an afternoon so decline to count it. On the other hand, it turns out that very many of my friends in Wellington, as well as a flatmate (Norman) and visiting guest (Struan) have been considering KapCon as one of the highlights of their social year, so I thought I'd give it a try.
First off, I had a lot of fun. I met many interesting new people, and got to know some other interesting people that I'd previously only had a nodding aquaintance with. The games were also tres cool, even though I didn't play in every session. (I have a tendency to get peopled out, especially in crowds, and the walls of Wellington High School are quite good at reflecting sound. The term "Tidal Wave of Noise" was very applicable at times.)
Of the games I played in, two were fairly standard short games - enjoyable, but they didn't push me out of my comfort zone. The others were somewhat ... interesting. One was a medical soap opera in which we were filming the pilot of Wellington's answer to Shortland St "Bleeding Hearts", which meant acting out scenes - turning into sides of bacon, hurriedly rearranging furniture as needed, upstaging each other like mad, and doing whatever we could to improve our ratings. The plot to kidnap one of the doctors to Molvania that was foiled by a helicopter accidentally taking out the nurse Tiffany (whose real name was Greta something, and was also a mail order bride to my father the hospital accountant) was very memorable.
The other was also a semi-Larp, but much more serious. It was called "Couples", run by a chap called Tony S?, and if I had to name the genre I'd call it psychological realism. We were playing 6 friends (all paired off, but with history) who had gotten together for a weekend away by the lake in Wanaka. The twist was that we all had issues that were giving us serious grief, and the tensions of the holiday brought them all out. It was, without question, the most intense roleplaying I've ever experienced. The character sheets were detailed psych profiles that were based on real people, and after we'd had time to read through them we talked with the GM privately to work out extra details and quirks, and then spent time with our character's partners developing shared history: everything from favourite colours, the cars that we drove, an ordinary evening's entertainment down to things about our sex lives and how we felt about each other. The issues that we had to work out were all things that could happen in our real lives and some of them happened to cut very close to the bone. (I highly recommend this game, but it ain't for the faint hearted.) From a technical perspective, the roleplaying between people became very natural and unforced - the shared reality everyone was creating between them had nothing to do with what the world is like and everything to do with how we related to each other, so everything just flowed smoothly. It was incredibly intense from an emotional perspective, and I spent 20 minutes after the game was over wondering if I was going to burst into tears before turning into Princess Yun Sing for the main Larp of the evening, who is a very different person indeed. I also found that the next day I was still getting odd moments of emotional backlash that ranged from wondering what my character would be doing in 6 months time, to how I, a very different person, would have reacted to the same events. (It's rather astonishing, when you think about it, how much immersing into a character can protect your real psyche from weird shit.) I'm very glad that I got a private debriefing with Tony the next day, and I'm also very glad that I got to play in the game.
The main Larp "Rule Brittania" was great. I played a Chinese princess with a thirst for travel, some special magic medicine and a dark secret about how the medicine was made. I achieved all of my goals as well as an extra that turned up during the game. (Andy, if you ever read this, waving The Book at you after the game was over and seeing you mouthing swear words at me truly made my night.) There was too much stuff going on to describe with any justice, but I take my hairpins off to the wonderfully sinister Fu Manchu, a seedy-looking businessman, who happened to be a really nice guy. (Alas, my character kept on wondering what the hell she was going to have to pay him back with later, but she really appreciated all the help he gave her.) I do have one regret though - I was playing a character who looked vulnerable and innocent but was actually dripping with Kick Arse fighting ability and magic charms that protected her from dark magic. Did anyone attack me, at all? Nope.
Logistically speaking, the con was organised with ruthless and impressive efficiency, capable of handling even my feckless and tardy self with grace and aplomb. There were no problems. At all. Everything was announced clearly, it was easy to find the game rooms (although Struan and I got lost finding the main entrance on our first day), there were snacks available at a reasonable price, there were food runs for cheap pizza and, I kid you not, everything started and finished bang on time. I didn't think it could be done, but now I have learnt my error and will henceforth strive harder to please the Gods of Punctuality in my own paltry organising efforts.
How did it compare to Science Fiction conventions, with which I have considerably more experience? Well, it's not in a hotel, so room parties, hanging out in the bar, and lounging around the piano singing filks badly just didn't happen. It was a lot less casual, unlike SF Cons where you can wander in and out of panels as you please, here you needed to sign up for 3 hour games in advance and if you were late, they might be able to slot you in, or then again they might now. There was still the atmosphere of hanging out in the foyer chatting and playing games, though, which is one of the better parts of cons everywhere.
KapCon. Do I recommend it? Absolutely.
First off, I had a lot of fun. I met many interesting new people, and got to know some other interesting people that I'd previously only had a nodding aquaintance with. The games were also tres cool, even though I didn't play in every session. (I have a tendency to get peopled out, especially in crowds, and the walls of Wellington High School are quite good at reflecting sound. The term "Tidal Wave of Noise" was very applicable at times.)
Of the games I played in, two were fairly standard short games - enjoyable, but they didn't push me out of my comfort zone. The others were somewhat ... interesting. One was a medical soap opera in which we were filming the pilot of Wellington's answer to Shortland St "Bleeding Hearts", which meant acting out scenes - turning into sides of bacon, hurriedly rearranging furniture as needed, upstaging each other like mad, and doing whatever we could to improve our ratings. The plot to kidnap one of the doctors to Molvania that was foiled by a helicopter accidentally taking out the nurse Tiffany (whose real name was Greta something, and was also a mail order bride to my father the hospital accountant) was very memorable.
The other was also a semi-Larp, but much more serious. It was called "Couples", run by a chap called Tony S?, and if I had to name the genre I'd call it psychological realism. We were playing 6 friends (all paired off, but with history) who had gotten together for a weekend away by the lake in Wanaka. The twist was that we all had issues that were giving us serious grief, and the tensions of the holiday brought them all out. It was, without question, the most intense roleplaying I've ever experienced. The character sheets were detailed psych profiles that were based on real people, and after we'd had time to read through them we talked with the GM privately to work out extra details and quirks, and then spent time with our character's partners developing shared history: everything from favourite colours, the cars that we drove, an ordinary evening's entertainment down to things about our sex lives and how we felt about each other. The issues that we had to work out were all things that could happen in our real lives and some of them happened to cut very close to the bone. (I highly recommend this game, but it ain't for the faint hearted.) From a technical perspective, the roleplaying between people became very natural and unforced - the shared reality everyone was creating between them had nothing to do with what the world is like and everything to do with how we related to each other, so everything just flowed smoothly. It was incredibly intense from an emotional perspective, and I spent 20 minutes after the game was over wondering if I was going to burst into tears before turning into Princess Yun Sing for the main Larp of the evening, who is a very different person indeed. I also found that the next day I was still getting odd moments of emotional backlash that ranged from wondering what my character would be doing in 6 months time, to how I, a very different person, would have reacted to the same events. (It's rather astonishing, when you think about it, how much immersing into a character can protect your real psyche from weird shit.) I'm very glad that I got a private debriefing with Tony the next day, and I'm also very glad that I got to play in the game.
The main Larp "Rule Brittania" was great. I played a Chinese princess with a thirst for travel, some special magic medicine and a dark secret about how the medicine was made. I achieved all of my goals as well as an extra that turned up during the game. (Andy, if you ever read this, waving The Book at you after the game was over and seeing you mouthing swear words at me truly made my night.) There was too much stuff going on to describe with any justice, but I take my hairpins off to the wonderfully sinister Fu Manchu, a seedy-looking businessman, who happened to be a really nice guy. (Alas, my character kept on wondering what the hell she was going to have to pay him back with later, but she really appreciated all the help he gave her.) I do have one regret though - I was playing a character who looked vulnerable and innocent but was actually dripping with Kick Arse fighting ability and magic charms that protected her from dark magic. Did anyone attack me, at all? Nope.
Logistically speaking, the con was organised with ruthless and impressive efficiency, capable of handling even my feckless and tardy self with grace and aplomb. There were no problems. At all. Everything was announced clearly, it was easy to find the game rooms (although Struan and I got lost finding the main entrance on our first day), there were snacks available at a reasonable price, there were food runs for cheap pizza and, I kid you not, everything started and finished bang on time. I didn't think it could be done, but now I have learnt my error and will henceforth strive harder to please the Gods of Punctuality in my own paltry organising efforts.
How did it compare to Science Fiction conventions, with which I have considerably more experience? Well, it's not in a hotel, so room parties, hanging out in the bar, and lounging around the piano singing filks badly just didn't happen. It was a lot less casual, unlike SF Cons where you can wander in and out of panels as you please, here you needed to sign up for 3 hour games in advance and if you were late, they might be able to slot you in, or then again they might now. There was still the atmosphere of hanging out in the foyer chatting and playing games, though, which is one of the better parts of cons everywhere.
KapCon. Do I recommend it? Absolutely.
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