I've spent the last two weeks on a major larp writing jag, in conjunction with my Evil Co-writer (TM), Cat. No seriously, on Monday night of Queen's Birthday Weekend she was sending begging emails saying "Please make it stop! I can't sleep becaue it's all going round and round in my head!"
Things have been going pretty well, and fortunately we've worked most of the way through that horrid dry patch where it's no longer easy but it's also not yet done - still a couple of characters who don't have quite the zing I want, but on the other hand six are at proofreading stage, and there are another nine in pretty good shape. Also, we've had some pretty fun moments in there, as well as this wonderful bit where we realised that fixing a problem with one character could at the same time act as the key to making another character really interesting and also make some of the stuff we put into that person pretty much at random look like we'd planned it all along. I love it when that happens. :-)
Should really finish the player pack background stuff and send out the casting emails...
(Tomorrow, my regular group gets together again. We're going to play a horsepunk game.)
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3 comments:
Horsepunk?
... horsepunk.
...
...
Carry on.
Actually, right now it's more like camelpunk, what with we're off in Egypt, dealing with mamelukes and beys and foul poltroonish Englismen and all.
Our GM originally used the term as an ironic way to talk about a game set during the Enlightenment, except he said after our first game tonight that "What I said about Cairo, how's it chaotic and if you have enough money you can do pretty much what you want - that's a pretty close match to steampunk and cyberpunk" so he may have spoken more truly than he knew.
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